![]() That's why it's not always easy to add things like a new control mechanic or co-op to games that were designed with something else in mind. Each choice can create a "domino effect" that rolls through other elements of the game. Season 27 is here today, and Ive finished tweaking and documenting my Diablo III configuration for the Steam Deck to the stage where Im happy to unleash it upon the world. While this might be disappointing to some, it's indicative of just how complex designing and balancing a game is. Whereas on console it's the exact opposite, you're drawn in." When you're playing on the PC, you're not really looking at your character as much, you're kind of focusing on the cursor. ![]() It flows more, because you're constantly repositioning your character with the thumbstick you're really never stationary on console, whereas on PC you're a lot more stationary. "On console, the rhythm is very different. When asked about the possibility of adding controller support to the PC version by Eurogamer, Blizzard senior level designer Matthew Berger said that adding a controller requires massive changes to the game's design and balancing.īerger said, "The rhythm on PC is tactactactactactac - you're clicking the mouse, you're telling your character where to go," Berger said. ![]() Although its controller implementation on the console versions of Diablo III have won praise from critics and fans, don't expect it to be added to the PC version of the game. ![]()
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